birdietoldme: (pic#3307812)
It's always best to have one of these.

If you have any issues about how I play Beka, you are encouraged to raise them with me here. Of course, I very much welcome use of examples with your problem, so I can have a better idea of what to fix. If you have questions about why Beka did something or why she did so in the way she did, those are also encouraged.

I want to be the best player I can for all of you, after all! And I will not lie, I am worried about portraying her accurately.

Anonymous commenting is on. As for the IP address issue, in spite of playing hackers, I have absolutely no idea of what to do with them, so you're quite safe.

If you feel the need to contact me privately, the best way is by e-mailing agreylady@gmail.com. You can also talk to me at my rl journal, [personal profile] paperback, or look for the elusive Elspeth Vimes on AIM.
birdietoldme: (‡ it gives me the proof that I need)
Beka has what is known in-canon as the "air gift." It's a pretty setting-specific power, so in Anatole it will be changed a bit. Rather than being one of the few people who can talk to the ghosts that ride on pigeons, she's going to be someone who apparitions and poltergeists seek out.

The second part is that rather than listening to the information picked up by the creatures called dust spinners, she will have bits of emotionally charged carried to her on the wind within a one or two mile radius. So if, say, some npc Scorched are having a domestic dispute a little over a mile away from her, she could go running there to calm them down. But of course she won't hear anything relating to player characters unless you want her to! So if you're okay with Beka hearing things at some point, or have suggestions for something interesting she could hear, please comment here!

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Rebakah "Beka" Cooper

April 2022

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